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Careers

Build the impossible with us

We're always looking for rebels who want to make unforgettable games rooted in culture.

Open roles

3 openings

3D Generalist

JuniorArtChennai, IndiaOn-siteFull-time

Build the world of Son of Thanjai in 3D: sculpting, modeling, and texturing game-ready characters, environments, and props, and integrating them in Unreal at a high bar for quality and performance.

What you'll do
  • Model, sculpt, texture, and build materials for game assets
  • Create and optimize assets for real-time use in Unreal Engine
  • Iterate with the art team to maintain visual quality and consistency
What you bring
  • 2+ years in 3D art or game development
  • Strong skills in Maya, Blender, ZBrush, or similar tools
  • Experience with Substance Painter/Designer and Unreal Engine
  • Good eye for detail, topology, materials, and game-ready optimization

Sound Design Intern

InternshipAudioChennai, IndiaOn-siteFull-time

Bring the world of Son of Thanjai to life through sound: creating immersive ambience, impactful combat effects, and detailed audio that makes every moment feel real.

What you'll do
  • Create sound effects for environments, character movements, combat, and in-game interactions
  • Layer and edit audio to match gameplay footage, including footsteps, horse sounds, sword swings, screams, and body impacts
  • Experiment with creative sound ideas to enhance immersion and support the game's atmosphere
What you bring
  • Familiarity with Reaper, Audacity, or similar audio tools
  • Understanding of sound editing, SFX creation, and audio layering
  • A good ear for detail, timing, and matching sounds to visuals
  • Creativity and willingness to experiment with different sounds and techniques

Junior Environment Artist

JuniorArtChennai, IndiaOn-siteFull-time

Help build the world of Son of Thanjai by creating detailed 3D environments, from modeling and texturing assets to dressing levels that bring the Chola-era setting to life.

What you'll do
  • Model and texture environment assets such as buildings, props, and architectural elements
  • Create materials and integrate assets into Unreal Engine
  • Dress levels with assets and environmental details to create immersive, visually cohesive spaces
What you bring
  • Experience or a strong foundation in 3D modeling and environment art
  • Familiarity with Unreal Engine, Maya or Blender, and Substance Painter
  • Understanding of texturing, materials, and environment creation
  • A good eye for detail, composition, and creating believable game environments

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