3D Generalist
Build the world of Son of Thanjai in 3D: sculpting, modeling, and texturing game-ready characters, environments, and props, and integrating them in Unreal at a high bar for quality and performance.
What you'll do
- Model, sculpt, texture, and build materials for game assets
- Create and optimize assets for real-time use in Unreal Engine
- Iterate with the art team to maintain visual quality and consistency
What you bring
- 2+ years in 3D art or game development
- Strong skills in Maya, Blender, ZBrush, or similar tools
- Experience with Substance Painter/Designer and Unreal Engine
- Good eye for detail, topology, materials, and game-ready optimization