Motion capture studio in Chennai
Optical mocap for games, film and advertising. A 12-camera OptiTrack stage streaming live into Unreal Engine, run by the animation team behind Son of Thanjai.
- 12
- 8 × 8 m
- Up to 360 fps
- Up to 4
An 8 × 8 m volume with cameras on a truss around all four sides and crash mats in the middle.
Takes are solved in Motive and streamed to Unreal over Live Link, so you can direct against your own character during the take. We also retarget, clean up and animate the data if you need it.
- OptiTrack optical, marker-based
- Motive 3.1
- Unreal Engine via Live Link, Take Recorder
- MetaHuman Animator (iPhone)
- 30 fps standard, up to 360 fps on request
- FBX at 30, 60 or 120 fps
- Multi-angle video, burned-in timecode
- Provided, for up to 4 performers
Son of Thanjai
The combat, traversal and takedowns in our action-adventure for PS5, Xbox Series X|S and PC were captured here with trained martial artists, including fights with the Surul Vaal, Aruvaal and Valari.
- Body
- Up to two performers solved together, including grapples, takedowns and ground work.
- Hands
- Finger capture on request.
- Face
- MetaHuman Animator, delivered as raw data and Unreal .uasset files.
- Props
- Swords, spears, staffs and other rigid props, tracked with the performer.
Works well here
- Combat and stunts
- Falls, takedowns and ground work
- Two-performer interaction
- Acting and dialogue scenes
- Walks, idles and slow jogs
- Prop and set interaction
Plan around
- Sprints and long runs are captured in place, with root motion added afterwards.
- Rope, chain and whip weapons are shot with a rigid stand-in.
- Shields hide hand markers, so we plan the blocking around them.
Tell us about your shoot
Send your animation list and dates. We'll tell you what the stage can capture and how many takes to expect in a day.
- Where is the studio?
- Thoraipakkam, Chennai, on the OMR. We work with game studios, film and ad productions from across India and abroad.
- What do we get after a shoot?
- FBX files for every take at 30, 60 or 120 fps, a reference video with timecode for each take, and facial data where it was booked. We can also retarget, clean up and animate the data.
- Do you provide performers?
- No, performers are brought by the client, and we can recommend people. We provide the suits.
- How long is a session?
- One shoot day is eight hours including breaks, with about 30 minutes of calibration before the first take. Multi-day blocks are priced on the shot list.