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Ayelet Labs · Chennai, India

Motion capture studio in Chennai

Optical mocap for games, film and advertising. A 12-camera OptiTrack stage streaming live into Unreal Engine, run by the animation team behind Son of Thanjai.

A performer in a marker suit holds a tracked staff on the Ayelet Labs capture stage
OptiTrack cameras
12
Capture volume
8 × 8 m
Capture rate
Up to 360 fps
Performers
Up to 4
The stage 01

An 8 × 8 m volume with cameras on a truss around all four sides and crash mats in the middle.

Takes are solved in Motive and streamed to Unreal over Live Link, so you can direct against your own character during the take. We also retarget, clean up and animate the data if you need it.

System
OptiTrack optical, marker-based
Solve
Motive 3.1
Engine
Unreal Engine via Live Link, Take Recorder
Facial
MetaHuman Animator (iPhone)
Capture rate
30 fps standard, up to 360 fps on request
Delivery
FBX at 30, 60 or 120 fps
Reference
Multi-angle video, burned-in timecode
Suits
Provided, for up to 4 performers
A performer swings a tracked prop inside the capture volume, cameras on the truss above
The volume
A live session: the Motive solve on the left and Unreal Engine Take Recorder on the right
Motive solve and Unreal, live
Our work 02
Combat in Son of Thanjai, motion-captured at Ayelet Labs

Son of Thanjai

The combat, traversal and takedowns in our action-adventure for PS5, Xbox Series X|S and PC were captured here with trained martial artists, including fights with the Surul Vaal, Aruvaal and Valari.

What we capture 03
Body
Up to two performers solved together, including grapples, takedowns and ground work.
Hands
Finger capture on request.
Face
MetaHuman Animator, delivered as raw data and Unreal .uasset files.
Props
Swords, spears, staffs and other rigid props, tracked with the performer.
Two performers solved at once in OptiTrack Motive
Two performers, one solve
Captured hand detail played back on a character in Unreal Engine
Hand capture in Unreal
A director with a tablet guides two performers in marker suits
Directing on the floor
Two performers on the crash mats while the crew records reference
Ground work on the mats
Before you book 04

Works well here

  • Combat and stunts
  • Falls, takedowns and ground work
  • Two-performer interaction
  • Acting and dialogue scenes
  • Walks, idles and slow jogs
  • Prop and set interaction

Plan around

  • Sprints and long runs are captured in place, with root motion added afterwards.
  • Rope, chain and whip weapons are shot with a rigid stand-in.
  • Shields hide hand markers, so we plan the blocking around them.
Book a shoot 05

Tell us about your shoot

Send your animation list and dates. We'll tell you what the stage can capture and how many takes to expect in a day.

What you need

FAQ 06
Where is the studio?
Thoraipakkam, Chennai, on the OMR. We work with game studios, film and ad productions from across India and abroad.
What do we get after a shoot?
FBX files for every take at 30, 60 or 120 fps, a reference video with timecode for each take, and facial data where it was booked. We can also retarget, clean up and animate the data.
Do you provide performers?
No, performers are brought by the client, and we can recommend people. We provide the suits.
How long is a session?
One shoot day is eight hours including breaks, with about 30 minutes of calibration before the first take. Multi-day blocks are priced on the shot list.